About This Game Construct: Escape the System is a sci-fi themed first person platformer that sees you trapped in a computer system, trying to escape. Explore the system and locate the 8 empowering 'ability orbs'. Find and download the 5 'player upgrades'. Seek out and extract the 16 'system core power orbs'. Do all this and maybe you can escape. Key features - 4-6 hours of first person platforming gameplay with puzzle elements. - Gameplay is a combination of exploration, platforming and careful thinking. - 8 unique ability orbs to locate. - Puzzle gameplay e.g. power inactive machinery with 'machine orbs' and light up dark areas with 'sun orbs'. - Action gameplay e.g. change gravity direction with 'gravity switch orbs' and move rapidly around areas with 'teleport orbs'. - 5 player upgrades to download. - Action platforming e.g. upgrade your abilities to allow advanced jumping and boosting. - 16 system core power orbs to extract. - Unlock the various areas of the computer system to find and extract the power orbs from the dangerous system core areas. - 57 unique gameplay areas split between 4 different zones, standard areas, system core areas and upgrade areas. - 4 unique zone themes: Zone A (City), Zone B (Landscape), Zone C (Abstract) and Zone D (Spherical). - Multiple render modes: Default, Negative, Monochrome Default and Monochrome Negative. - Adjustable graphics options: Bloom, Depth of Field, Sun Shafts, Camera Motion Blur, Camera Noise, Chromatic Aberration and Water Quality. - Keyboard and mouse support (3 button mouse required). - Xbox 360 controller support. - Excellent sci-fi soundtrack by Imphenzia. - Built with Unity 5. 7aa9394dea Title: Construct: Escape the SystemGenre: Action, Adventure, IndieDeveloper:Oliver BoycePublisher:Immanitas EntertainmentRelease Date: 2 Dec, 2016 Construct: Escape The System Ativador Download [hack] construct escape the system steam. construct escape the system walkthrough. construct escape the system Cool graphics, cool music, the platforming is on point,and without telling you, you know where you have to go. It's amazing how intuitive the game is.Check it out!. This is a neato platfomer that especially since it was made by one person has a lot going for itthe good-some really catchy music (especially when you get a powerup)-interesting platforming-good asthetics-each orb to collect has a timer when you collect it to escape 1) if you lose it can be reset 2) it's a good difficulty not too hard but hard enough that some levels I had to retry (so usually timed events I hate but these were actually bearable because it wasn't too punishing if you lose)the ok-a lot of the levels are translucent which both makes it easy to see where to go but sometimes makes it harder to see where you need to jump to-level size, its both a plus and minus the plus is that sometimes hitting a huge jump has you clenching your muscles and makes it a bit more tense the minus is that it takes longer to get from point A to point B-the platforming - later on in the game you basically fly espcially if you have a power orbthe bad- as the clock ticks down in the timed events everything gets brighter and combining that brightness with the translucent blocks there were 2-3 times I was down to the last 5-10 seconds left and I was basically blind and was guessing my jumps to escape the levelone thing that I was kinda dissapointed about but understand is that in the beginning levels you will use 1-2 types of orbs in a level but later on you use only 1 type of orb per level because they become so overpowered oh one thing to realize that took me a bit to figure out because I went into this game blind is that there are levels within levels kinda like when you go to find a file location on a computer and you have to go into a few folders in order to find the file so knowing that information should give you the mindset to help you navigate your way around to your objectives much easier (so while there are 16 orbs to collect there is more like 40ish levels in total in this game)so yeah other then that this is a solid platformer (if you like platformers you are likely to like this one). It's odd, but...the screenshots and trailer shows you that... :)The more I played the more I liked it, I did find it very confusing the first time I entered the "open world" as I wasn't sure what to look for when it said something along the lines of there being light to guide me.One other thing, prob. Unity related though, is that I bound the keys and forgot to change the resolution, quit the game set the res. and it forgot about my rebinding so I quit again (I set my mouse sensitivity before though) rebound the keys and started the game and it forgot that I changed the sensitivity... (a bit annoying but nothing rage enducing...)The gameplay I can't explain saw something about it being part Portal, maybe it is, I never played it...it's basically you running and jumping between platforms and a little later you get an orb that you can use to trigger an effect. (moving platforms and such)I've only played long enough to just start to use the first orb and there are more to come, one other thing worth mentioning is that you reset your character with the enter key and that's literal, you need to use the enter key by the num. pad. (nice to know)Looks nice, intriguing in some weird way, I don't really know what I'm supposed to do or why but I like doing it. :). I haven't played too much of this game yet, but what I've played of it is fantastic! The movement feels great, and there are interesting and unique gameplay elements the likes of which I had yet to see. I highly recommend it!EDIT: After more gameplay, I am still more than thrilled. I plan to eventually figure out an optimal path to the game and start to speedrun it.. It does one thing -- first-person platformer -- and does it well. It has the float-y feeling that amateur Unity walker games have, but it embraces it, so the last few levels you're hoping to squeeze out just a little more of that float to reach the nearest platform.If ever you get lost, look around for the "beacon" lights to hint what direction you need to go, and check the "target" rangefinder in the lower-right (though you will have to walk away from the target sometimes to get closer). The landscapes are huge but you don't need to spend five minutes marching anywhere.. Boring piece of crap.. Amazing!Escape From left brain to Right Brain Oooommmmmmmmm 10/10
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